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Careers

Horizontal Rule

We’re a tight-knit, passionate team of JRPG fans working on bringing the best of the genre to everyone!

We are each other’s cheerleaders - we support and celebrate each other’s work and achievements in and out of the studio. And that’s reflected in the Platinum Rule: we treat others as they want to be treated.

That’s why we have a no crunch! policy, make people-first decisions when it comes to studio culture, and operate fully remotely to give everyone their best chance for a healthy work-life balance.

Diversity & Inclusion

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We welcome and value the presence and contributions of people regardless of their gender identity and/or expression, sexual attraction, age, culture, abilities, ethnic origin, marital status, nationality, race, religion, education, or socioeconomic status.

​We do not accept and will take action against discrimination or harassment based on the Ontario Human Rights Code http://www.ohrc.on.ca/en/ontario-human-rights-code. Employment is a protected social area.

At our studio we:

  • Strive to attract, hire, develop and retain team members in a fair and equitable manner

  • Understand that some traditionally have greater barriers to opportunity: we take these barriers into account in our recruiting and hiring practices, and strive to eliminate their impact

  • Educate ourselves and take into consideration the day to day challenges that marginalized people experience, and work to eliminate those challenges from the workplace

  • Reward, promote and recognize equally

  • Embrace and strive to incorporate lived experiences

  • Are committed to training and educating our team

Commitment To Improvement

Horizontal Rule

We acknowledge that the work of creating and maintaining a diverse and equitable workplace is never done. This statement reflects our aspirations, and we welcome feedback. We will make decisions with careful thought to our commitments above.

Our areas of focus include but are not limited to:

Interpersonal interactions

  • respecting experiences and expected etiquette

  • language usage - verbal and nonverbal

  • active listening

  • defining and enforcing verbal boundaries

Participation and Inclusiveness

  • non-discriminatory employment practices

  • providing accommodation where possible

  • respecting each individual’s lifetime experiences and knowledge

  • communication and education

Open Positions

(6)

3D Environment Artist

Position Summary

The 3D Environment Artist will report to the Lead Environment Artist and Art Director to help drive the vision and game visuals forward. Your focus will be to create stunning, beautiful, and immersive environments. You will be responsible for playable environments from conception to final polish while utilizing your skills that include modelling, texturing, lighting, optimization and level design.


About Us

Our mission at Riyo Games is to craft retro-infused JRPGs that awaken cherished childhood memories. We’re growing the studio by assembling a dream team of talent from across the globe. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment!


You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who led iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities

  • Work closely with the Lead Environment Artist and Art Director
  • Creating 3D environments and assets from concept art and descriptions
  • Creating block-out assets and crafting production level stylized game environments
  • Modeling various models that are efficient, UV’d and have proper lightmaps
  • Create stylized PBR textures
  • Importing models into Unreal, setting them up correctly and creating applicable materials
  • Working closely with the rest of the art team to maintain a consistent and high-quality art style
  • Working closely with game designers to create and adjust environments based on gameplay needs

Requirements

  • A minimum of 3 years of experience in 3D modeling/sculpting/texturing
  • Proficient in industry standard tools like Maya, Blender, Photoshop,
  • Very comfortable texturing in Substance designer and Substance painter
  • Proficient in game environment development processes from sculpting, to retopo, baking, uvs, texturing etc
  • Strong knowledge of modular construction and assembly techniques, lighting, colour theory, composition, shape language and post process effects
  • Good sense of asset organization and adherence to naming conventions
  • Comfortable with ambiguity and able to drive towards clarity to deliver work on time
  • Able to give and receive constructive feedback

Pluses

  • Familiarity with Unreal Engine
  • Resident of Ontario or Quebec, Canada or willing to move here
  • A shipped game title
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Intermediate Game Programmer

Position Summary

The Intermediate Game Programmer is a versatile technical expert able to contribute in varied areas of game development, from gameplay systems, to tools, to engine-related features. You will be responsible for creating new mechanics and systems and bringing them to a high level of polish. You are comfortable working closely with designers to create compelling gameplay experiences, implement new content, and collaborate closely with a cross-discipline team to pull it all together.


About Us

Our mission is to craft retro-infused JRPGs that awaken cherished childhood memories. Our growing studio is assembling a dream team of talent from across the globe to build the games you’ve always dreamed of growing up. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive, and fun studio environment!

You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who have worked on iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler, and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Be a significant contributor to the project!
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities:

  • Architect, plan, and implement new game features and systems
  • Provide development strategies and time estimates for the various initiatives
  • Contribute and apply clear coding best practices
  • Anticipate, identify, and articulate technical and developmental risks and obstacles, and generate solutions
  • Ensure the creation of strong technical documentation
  • Ability to write efficient and maintainable code

Requirements:

  • Bachelor’s degree in software engineering, computer science or equivalent
  • 3+ years of game development experience
  • Strong proficiency in C++
  • Strong understanding of Unreal Engine
  • Experience in developing gameplay, tools and/or engine systems
  • A high degree of self-motivation and resourcefulness in all areas of engineering
  • Well-versed in design patterns and software engineering principles
  • Excellent communication and listening skills, including demonstrated patience and compassion for teammates
  • Experience with commonly used development tools such as Jira and Perforce
  • Genuine passion for making and playing video games

Pluses:

  • Shipped a title using Unreal Engine 4
  • Experience working on console platforms
  • Experience with performance profiling and analysis
  • Resident of Ontario or Quebec, Canada
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Principal Environment Artist

Position Summary

The Principal Environment Artist will work closely with Production, Art Leads and Directors in order to establish or improve pipelines, identifying potential roadblocks and highlighting any tech or support needed to help drive the vision and game visuals forward. Your focus will be to create stunning, beautiful, and immersive environments. You will be responsible for playable environments from conception to final polish while utilizing your skills that include modeling, texturing, lighting, optimization and level design.


About Us

Our mission at Riyo Games is to craft retro-infused JRPGs that awaken cherished childhood memories. We’re growing the studio by assembling a dream team of talent from across the globe. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment!

You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who led iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities

  • Work closely with the Lead Environment Artist and Art Director to create high quality 3D environments and assets from concept art and descriptions
  • Create block-out assets and crafting production level stylized game environments
  • Modeling various models that are efficient, UV’d and have proper lightmaps
  • Create stylized PBR textures
  • Import models into Unreal, setting them up correctly and creating applicable materials
  • Work closely with the rest of the art team to maintain a consistent and high-quality art style
  • Work closely with game designers to create and adjust environments based on gameplay needs

Requirements

  • A minimum of 4-5 years of experience in 3D modeling/sculpting/texturing
  • Highly proficient in industry standard tools like Maya, Blender, Photoshop,
  • Extensive texturing experience in Substance designer and Substance painter
  • Expert Knowledge of game environment development processes from sculpting, to retopo, baking, uvs, texturing etc
  • Expert knowledge of modular construction and assembly techniques, lighting, colour theory, composition, shape language and post process effects
  • Good sense of asset organization and adherence to naming conventions
  • Comfortable with ambiguity and able to drive towards clarity to deliver work on time
  • Able to give and receive constructive feedback
  • A shipped game title

Pluses

  • Familiarity with Unreal Engine
  • Resident of Ontario or Quebec, Canada
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Senior 3D Environment Artist

Position Summary

The Senior 3D Environment Artist will report to the Lead Environment Artist and Art Director to help drive the vision and game visuals forward. Your focus will be to create stunning, beautiful, and immersive environments. You will be responsible for playable environments from conception to final polish while utilizing your skills that include modelling, texturing, lighting, optimization and level design.


About Us

Our mission at Riyo Games is to craft retro-infused JRPGs that awaken cherished childhood memories. We’re growing the studio by assembling a dream team of talent from across the globe. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment!


You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who led iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities

  • Work closely with the Lead Environment Artist and Art Director
  • Creating 3D environments and assets from concept art and descriptions
  • Creating block-out assets and crafting production level stylized game environments
  • Modeling various models that are efficient, UV’d and have proper lightmaps
  • Create stylized PBR textures
  • Importing models into Unreal, setting them up correctly and creating applicable materials
  • Working closely with the rest of the art team to maintain a consistent and high-quality art style
  • Working closely with game designers to create and adjust environments based on gameplay needs

Requirements

  • A minimum of 4-5 years of experience in 3D modeling/sculpting/texturing
  • Highly proficient in industry standard tools like Maya, Blender, Photoshop,
  • Extensive texturing experience in Substance designer and Substance painter
  • Expert Knowledge of game environment development processes from sculpting, to retopo, baking, uvs, texturing etc
  • Expert knowledge of modular construction and assembly techniques, lighting, colour theory, composition, shape language and post process effects
  • Good sense of asset organization and adherence to naming conventions
  • Comfortable with ambiguity and able to drive towards clarity to deliver work on time
  • Able to give and receive constructive feedback
  • A shipped game title

Pluses

  • Familiarity with Unreal Engine
  • Resident of Ontario or Quebec, Canada or willing to move here
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Senior Game Programmer

Position Summary

The Senior Game Programmer is a versatile technical expert able to contribute in varied areas of game development, from gameplay systems, to tools, to engine-related features. You will be responsible for creating new mechanics and systems and bringing them to a high level of polish. You are comfortable working closely with designers to create compelling gameplay experiences, implement new content, and collaborate closely with a cross-discipline team to pull it all together.


About Us

Our mission is to craft retro-infused JRPGs that awaken cherished childhood memories. Our growing studio is assembling a dream team of talent from across the globe to build the games you’ve always dreamed of growing up. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive, and fun studio environment!

You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who have worked on iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler, and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Be a significant contributor to the project!
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities:

  • Architect, plan, and implement new game features and systems
  • Provide development strategies and time estimates for the various initiatives
  • Contribute and apply clear coding best practices
  • Anticipate, identify, and articulate technical and developmental risks and obstacles, and generate solutions
  • Ensure the creation of strong technical documentation
  • Ability to write efficient and maintainable code

Requirements:

  • Bachelor’s degree in software engineering, computer science or equivalent
  • 5+ years of game development experience
  • Strong proficiency in C++
  • Strong understanding of Unreal Engine
  • Experience in developing gameplay, tools and/or engine systems
  • A high degree of self-motivation and resourcefulness in all areas of engineering
  • Well-versed in design patterns and software engineering principles
  • Excellent communication and listening skills, including demonstrated patience and compassion for teammates
  • Experience with commonly used development tools such as Jira and Perforce
  • Genuine passion for making and playing video games

Pluses:

  • Shipped a title using Unreal Engine 4
  • Experience working on console platforms
  • Experience with performance profiling and analysis
  • Resident of Ontario or Quebec, Canada
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

Senior Lighting Artist

Position Summary

As the Senior Lighting Artist you will create unforgettable atmospheres that light characters and environments, setting the atmosphere, tone, depth and mood of a scene. Following art direction requirements and supporting gameplay, you will strategically, yet seamlessly manipulate lighting to draw players' eyes to key areas, guiding them through a vibrant and immersive world.


About Us

Our mission at Riyo Games is to craft retro-infused JRPGs that awaken cherished childhood memories. We’re growing the studio by assembling a dream team of talent from across the globe. Join us on this epic quest to make fun, narrative-rich games in an inclusive, supportive and fun studio environment!


You’ll be working on Threads of Time, a 2.5D JRPG inspired by Chrono Trigger and Final Fantasy where you get to travel from the pre-historic era to the end of time!

  • Become part of a veteran team that includes legendary developers who led iconic titles such as Xenoblade Chronicles, Bravely Default, Final Fantasy, Octopath Traveler and more
  • 4 weeks paid vacation (1 week of which is taken in late December)
  • Collaborative environment with opportunities to contribute to the game’s creative design and take ownership of features
  • Competitive salary and benefits including medical, dental, vision, and life insurance
  • Opportunities to help you strengthen your skills or learn something new
  • Workplace that appreciates and values diversity and inclusivity

Responsibilities

  • Set up light sources to support narrative elements and gameplay progression through the effective use of colour, light and mood
  • Use lighting to help convey emotional experiences that are aligned with the artistic vision of the project
  • Implement visual coherence of lighting throughout the whole game, ensuring lighting is optimal and technically correct
  • Collaborate with the art team to enhance the look and feel of the game
  • Refine lighting effects based on feedback, debugging when required
  • Maintain and update lighting design and process documentation

Requirements

  • In-depth understanding and practical experience in lighting, composition, colour theory, texturing and image processing
  • 3-5 years of experience lighting in video games
  • Proven experience in creating lighting art with at least one delivered video game
  • Aesthetic sensitivity with a strong artistic eye for subtle details
  • Understanding of post processing procedures
  • Strong communication and interpersonal skills
  • Strong documentation and visualization skills
  • Ability to process, understand and implement feedback
  • Self-motivated, with the ability to prioritize and deliver quality work within deadlines

Pluses

  • Previous environment design and/or texturing experience
  • Familiarity with Unreal Engine
  • Resident of Ontario or Quebec, Canada
  • A love of JRPGs

Maybe you think that your experience is not where it should be? Or you don’t meet every requirement listed in this job description? Studies have shown that women and people of colour are less likely to apply to jobs if they don’t think they meet every qualification. But we feel that creating meaningful work means embracing different perspectives, which is why at Riyo Games we are focused on building an equitable, diverse and inclusive studio. If your experience is not perfectly aligned with every requirement in this job description, but you’re interested in this position, we encourage you to apply anyway. We simply want to know what makes you special!


Please note although this is a full-time remote position, applicants must reside in Canada. Thank you, we look forward to hearing from you!

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